Asynchronous Serial Port C Code --
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The...optional...lParam...argument...is...sent...as...the...second...parameter...(lParam)...in...each...message...that...is...being...sent...by...CSerial....The.file.descriptors.can.point.to.serial.ports,.regular.files,.other.devices,.pipes,.or.sockets..Raw...output...is...selected...by...resetting...the...OPOST...option...in...the...coflag...member:.......Each...serial...port...on...a...UNIX...system...has...one...or...more...device...files...(files...in...the.../dev...directory)...associated...with...it:...Table...2...-...Serial...Port...Device...Files...SystemPort...1Port...2...IRIX/dev/ttyf1/dev/ttyf2...HP-UX/dev/tty1p0/dev/tty2p0...Solaris/SunOS/dev/ttya/dev/ttyb...Linux/dev/ttyS0/dev/ttyS1...Digital...UNIX/dev/tty01/dev/tty02.......Can.you.please.help.me.implement.it.using.your.way?.Heres.my.Write.&.Read.portion.of.the.code:.public.void.SendData(ref.int.temp2,.SerialPort.serialPort).{.try.{string.c.=.Convert.ToString(temp2);.byte[].arrayout.=.Encoding.ASCII.GetBytes(c);.serialPort.Write(arrayout,.0,.arrayout.Length);.byte[].arrayout2.=.new.byte[1];.arrayout2[0].=.0xD;.serialPort.Write(arrayout2,.0,.arrayout2.Length);serialPort.Write(arrayout,.0,.arrayout.Length);.serialPort.Write(arrayout2,.0,.arrayout2.Length);int.reader.=.0;.string.xstring.=.string.Empty;.Console.WriteLine(Byte.Sent);.while.(true).{.Console.WriteLine(Start.Read);.reader.=.serialPort.ReadByte();.Console.WriteLine(Bytes.Read);.char.xchar.=.Convert.ToChar(reader);if.(xchar.==.r).{.if.(ProcessLine(xstring,.ref.temp2).==.true).{.if.(temp2.==.100).{.serialPort.Close();}.break;.}xstring.=.string.Empty;.}if.(xchar.!=.r).xstring.+=.xchar;.}.}.catch.(Exception.ex).{.Console.WriteLine(ex);.}..We.want.to.check.for.input.from.either.file.descriptor,.but.want.to.notify.the.user.if.no.data.is.seen.within.10.seconds..The.C.character.constant.for.CR.is."r"..Suppose..you..have..created..a..service..which..listens..on..multiple..COM-ports..and..also..monitors..a..Win32..event..(used..to..indicate..that..the..service..should..stop)...WaitForMultipleObjects).to.wait.for.communication.events..All.classes.depend.on.the.Win32.API,.so.make.sure.that.you.have.included.them.as.well..Just.call.the.Write.method.and.supply.a.string..If..you..need..to..communicate..a..lot..with..the..main..GUI..thread,..then..it..is..probably..better..to..use..the..CSerialWnd..class...The...last...solution...is...one...which...will...be...appreciated...by...most...Windows...GUI...programmers....Windows..NET.support.(the..NET.framework.lacks.serial.I/O)..Frank...FortinoReply...March...12,...2016...at...8:06...amIve...been...using....Nets...SerialPort...for...years,...reading...and...writing...binary...data...at...115,200...baud;...with...no...problems....This..serial..library..utilizes..the..overlapped..I/O..mechanism,..which..should..be..supported..by..each..Win32..driver...When.running.in.debug.I.notice.that.the.number.of.objects.in.the.Visual.Studio.Diagnostic.Tools.keep.increasing.every.time.data.is.received,.and.it.never.seems.to.go.down.again.This.is.my.revised.code:byte[].buffer.=.new.byte[MAXRECEIVEBUFFER.*.3];Action.kickoffRead.=.null;.kickoffRead.=.delegate.{.serialPort.BaseStream.BeginRead(buffer,.0,.buffer.Length,.delegate.(IAsyncResult.ar).{.try.{.int.bytesRead.=.serialPort.BaseStream.EndRead(ar);.byte[].received.=.new.byte[bytesRead];.Buffer.BlockCopy(buffer,.0,.received,.0,.bytesRead);.lock.(receiveBuffer).{.receiveBuffer.AddRange(received);.}.received.=.null;.//.Resetting.this.has.no.effect,.but.left.in.to.rule.it.out.. 35c395ab90
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released November 23, 2016